Tournament Format 

 

Format:

Selected Drive Alternate Shot - Both partners will hit a tee shot and select a ball to play thereafter.  The player whose drive is not selected will hit the second shot and the team will alternate shots until the ball is holed. 

 

Handicaps:

The team handicap is ½ of the partners combined handicaps.  Individual handicaps will be 100% of the current USGA handicap.  If a golfer does not have a current USGA handicap, the following maximums will be used:

 

Age Maximum Handicap
14 & over 24

13

25
12 32
11 39
10 46
9 53
8 & under 60

 

 

Tees: 

 

White Tees – Ages 16 & over

White Tees – Ages 13-15

Red Tees – Ages 12 & under

 

*Golfers ages 70 & over may play the Gold Tees, but must take a four-stroke deduction from their Gold Tee handicap.

*To be eligible to win the overall gross championship, both players must play the white tees. 

 

Ties:

Ties for the overall gross championship will be decided using an 18-hole playoff on a date to be determined.  Ties within the divisions will be broken using the team score starting on the 18th hole.  If a tie remains, the matching of cards will continue to the 17th, 16th, 15th, etc. 

 

Local Rules and Information

 

  • Accidental Movement of a Ball on a Putting Green - Rules 18-2, 18-3 and 20-1 are modified as follows:  When a player’s ball lies on the putting green, there is no penalty if the ball or ball-marker is accidentally moved by the player, his partner, his opponent, or any of their caddies or equipment. The moved ball or ball-marker must be replaced as provided in Rules 18-2, 18-3 and 20-1. This Local Rule applies only when the player’s ball or ball-marker lies on the putting green and any movement is accidental.  Note: If it is determined that a player’s ball on the putting green was moved as a result of wind, water or some other natural cause such as the effects of gravity, the ball must be played as it lies from its new location. A ball-marker moved in such circumstances is replaced.”
  • Out of Bounds - defined by inside points, at ground level, of white stakes.  In the absence of white stakes, the inside edge of any public road defines Out of Bounds.    
  • Drop Zone - may be used as an additional option of relief for a ball laying in the hazard behind hole #2 green. 
  • Ground Under Repair - marked by “ground under repair” signs.  G.U.R. also includes aeration holes, sodded areas, french drains, material piled for removal, areas being prepared for sod and a hole made by a greenskeeper, even if not so marked.  Rule 25-1.
  • All artificial materials, including mulch and rock, used in a golf course construction project shall be deemed immoveable obstructions.  Rule 24-2. 
  • Stones in Bunkers - defined as “moveable obstructions” and may be moved without penalty. Rule 24-1.
  • Cart Paths (paved or prepared) - immovable obstructions.  Rule 24-2.  Recently sodded areas surrounding the cart paths should be treated as extensions of the cart paths.
  • A player may take relief if stance or swing is affected from the following:
    • All weather stations
    • All irrigation boxes
    • Hole #2 - Pump House
    • Hole #9 - Snack Shack
    • Hole #16 - Fence on Teeing Ground
    • Hole #16 - Bridge
    • Hole #18 - Artificial Driving Range Tee
    • Hole #18 - Driving Range Fence (A ball coming to rest over the fence is deemed to be out of bounds)
  • Rocks, Stonewalls, Flowerbeds and Mulched Areas - integral parts of the golf course.  Relief is NOT granted in these areas.
  • Embedded Ball Rule - in effect through the green.
  • Distance Measuring Devices - devices that measure distance ONLY are permitted by the Rules Committee.
  • Caddie Penalties - waived in competition.
  • One Ball Rule - NOT in effect during competition.
  • Doubt as to Procedure - Should a rules question arise and a rules official is not readily available, play a second ball and declare the ball you wish to score with to your fellow competitor. Report the rules question to the scoring table upon completion of play (Rule 3-3).

 

Suspension of Play:  Should the Committee decide to suspend play, one long blast will sound. Play must stop; mark your ball if possible, and immediately proceed to the nearest shelter.  Three blasts allow golfers to return to play.